Cliche
CategoriesPower Cliche Skill Cliche Personality Cliche SID (Secret Identity) Cliche Miscellaneous Cliche |
Hook
Dice |
Sidekicks
& Shield-Mates |
Boxcars
& Breakthroughs see
The Risus Companion
- page 54
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Lucky
Shots |
KickersKickers or Kicker Dice are similar
to Lucky Shots. They are "extra" dice bought to simulate tricks,
combat manuevers or gadgets that a character has access to on a regular
basis (but not often enough to be their own cliche). Unlike lucky
shots (which are usable only once per game session), they are reusable
every scene or combat or as the GM permits. Cost is 1:1 (unlike
Lucky Shots that are 3:1 or Questing Dice [see The Risus Companion]
that are 5:1), typically
characters must buy Hook Dice in order to buy/afford Kickers.
Some examples are;
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Drama DiceDrama Dice are a collective pool of dice usable anytime by anyone.
The GM may replenish the pool at
any time for any reason - especially for really good role-playing,
exciting actions or really good puns, etc.
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Doubling UpIf during a Risus combat, one of
the combatant's dice rolls adds up to TWICE the number of his opponent,
the opponent loses two dice from their cliche instead of just
one. Optionally, you can extend this to THRICE and further
doublings.
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Sidekick OUT RuleOnly when "Teaming Up" or just
fighting with or near a "sidekick" character, does the "avenging" rule
apply (see Risus basic rules page 4 under Teaming Up). Thus even
if your not using the Teaming Up combat maneuver IF your designated
"sidekick" (see The Sidekick Lounge
for examples of sidekick characters and their status in the Mystery Men
campaign) is hurt or taken down ("hang on, old chum!") only then does
the team leader or primary hero get the "vengeance bonus".
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Monologuing
IF a villain or hero is "caught" in the middle of a long-winded
monolog, any one opponent (not a group) may
try to attack him or her unawares, while they prattle on and on about
how
superior they are. Or how masterful their grand scheme to rule
the world is unstoppable by the pitiful examples of "super" heroes that
stands before him. Or how the small puny insects known as
humanity will come to worship them, er, me as the true godlike figure
that I am by kneeling and prostrating themselves, while giving
offerings of gold, jewelry and tax-deductible savings bonds. I am
the eggman, I am the walrus! I am the Kingpin of Risus, kneel
before Zog!!!
Ahem, anyway if someone is caught
monologing they are at -1d6 value for whatever cliche they use to defend
themselves from the surprise attack.
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Henchmen
Rule of 3In the classic
1960's Batman TV show, the weekly villain was always attended to by his
"Girl Friday" and 3 henchmen. Typically the 3 henchmen introduced
at the beginning of the show had nicknames appropriate to the main
villain (the Penguin's men always had bird-themed names, etc.).
BUT, as soon as the heroes would show up and begin the fight scene 3-6
MORE henchmen would come out of the scenery and join the fight.
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Evil
Hideoutsby
Guy Hoyle from the Risustalk
newsgroup
This is a great example of "all the
world's a cliche" in Risus!
WAREHOUSE HIDEOUTA squalid collection of warehouses, secretly the hideout of Dr. Wu Ming Tsu, piled high with trade goods; secretly riddled with catacombs and traps.
Tactics: The Warehouse Hideout
typically uses the Squalid Warehouse and Bumbling Security Guards
cliches exclusively until both are reduced to 1 dice, which means that
the Secret Catacombs have been discovered; then it switches to the
Secret Catacombs, Highly Trained Guards, and Concealed Traps cliches.
If any of these are reduced to 1 dice, the Exciting Action Climax
cliche is then employed. The object of the characters' search is
suddenly discovered, enemy reinforcements show up (recovering 1-3 of their
dice, if the players decide to confront them), and a submerged tunnel
or something of that nature is discovered to be the best way out. (This
last bit can be played out fully or just a single action conflict, if
need be.)
If any of the players are put
out of action by the Squalid
Warehouse or the Bumbling Security Guards, they are knocked
unconscious and taken prisoner, to be trussed up and dumped in the
river through a convenient trap door. If they are taken out of
action by any of the later menaces, they will probably be taken to a
specially rigged Deathtrap of Doom, which can be described as a
character in itself.
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Heroclix
ImajewelsRisus combat - now in living color! Great markers to show battle damage (ie. loss of cliche dice) and their safe & fun for the whole family too! |